Old Bio Info

Once upon a time when there used to be way more room in our Bios than there is now we would carry a load of information around with us, most of which we were sick of seeing anyway, but some of which was very useful. For the sake of those newer players who may not have seen it before here it is in full:

Amarr Radar White Noise
Caldari Gravimetric Spatial Destabilizer
Gallente Magnetometric Ion Field
Minmatar Ladar Phase Inversion

1 AU = 150 mil km

----------------------------------------------
Damage types:
Guristas (Mercenary) - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Minmatar Freedom Fighter - only Kinetic
Amarr Navy - EM / Thermal


----------------------------------------------Scanning Info-------------------------------------
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000)

----------------------------------------------Mission types-------------------------------
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

----------------------------------------------Complexes----------------------------------------
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

----------------------------------------------Sec Status----------------------------------------

-1.5 or greater can enter all systems
-2.0 or worse cannot enter 1.0 systems
-2.5 or worse cannot enter 0.9 systems
-3.0 or worse cannot enter 0.8 systems
-3.5 or worse cannot enter 0.7 systems
-4.0 or worse cannot enter 0.6 systems
-4.5 or worse cannot enter 0.5 systems
-5.0 or worse are outlaws and can be attacked anywhere.

You cannot pod or be podded anywhere in empire without Concord being alerted unless at war.

Glossary

I've put together a list of some of the more confusing terms in Eve for the beginner. Let me know if you think of any more.

AB – Afterburner
Active Tank - A defensive layout that relies on capacitor-using modules
AF - Assault Frigate
AFAIK - As far as I know
Aggro - Aggressive behaviour, usually from NPC's, i.e. being targeted and attacked
Aggress - To aggro someone (qv)
Align - Orienting on a warpable object to reduce time to enter warp.
Alliance - A group of corporations with similar goals
Alt - A second character controlled by the same player, usually on another account
AP - Autopilot
AU - Astronomical Unit- the distance from Sol to Earth is 1AU, about 149 million km
BC - Battlecruiser
BCS/BCU – Ballistic control system (Don’t ask)
Blasterthron - A Megathron that uses blasters as its primary weaponry
Blob - Large group of ships that stay together for mutual defence
Blue - Is friendly with
BPC - Blueprint Copy
BPO - Blueprint Original
BS - Battleship
Bubble - A zone in which ships cannot warp
Camp - Waiting at a static point to engage ships entering an area
Can/Jetcan - Jettisoned cargo cannister, lasts for up to 2 hours
Carebear – player who avoids PVP
CCC - Capacitor Control Circuit
CNR – Caldari Navy Raven
Concord - NPC hisec police
Corp - Corporation, the term for a permamanent group of players
CS - Command Ship
Cyno - Cynosural Field; Used for creating jump portals for capital ships.
DC - Disconnected
Dessie - Destroyer
DDD - Doomsday device, Huge smartbomb for attaching to Titan class ships
Decc - To Declare war on someone's corporation
Dessie - Destroyer class ship
DPS - Damage per second
EANM - Energized adaptive nano membrane
ECM - Electronic counter measures, used for breaking target lock
ECCM - Used for strengthening target lock
EW - Eloctronic Warfare
Faction - The NPC equivalent of an alliance, or a type of advanced mod made by it.
Farm - To repeat a profitable mission or plex without completing it, causing respawn.
FC - Fleet commander
Flag - To mark as a target
ftw - For The Win
FYI - For your information
Gang - Archaic term for fleet, still used by older pilots
Gank - Destroy quickly and completely
GC - Gatecamp (ships waiting to attack visitors to a system)
Geddon - Armageddon (Amarr Battleship)
GF - Good fight
GSC - Giant Secure container
GTC - Game Time Code
Gyros - Gyrostabilisers (Turret Damage Mod)
HAC – Heavy Assault Cruiser
HAM - Heavy Assault Missile
HIC – Heavy Interdictor Cruiser
HML – Heavy Missile Launcher
IGB - In-game Browser
IIRC - if I recall correctly
Indy - Industrial Ship
Inty - Interceptor
Itty - Iteron (Gallente Industrial with a large hold, usually Iteron 5)
ISD - Forum and Chat volunteers
Jet - Jettison
Jetcan - See Can
JC Mining - Mining into a can instead of just your hold for longer periods
Jita - The main economic hub of Eve. Almost everything can be bought there, but the prices may be higher than elsewhere. Station 4-4 in particular is the main store.
Kessie - Kestrel
Kiting - Running away from NPC's so they are forced to follow you, to manage aggro.
Jumpclone - A clone you can 'teleport' to.
LAR - Large armour repairer
LSE - Large shield extender
Lowsec - Space without Concord or Alliance protection, 0.1 to 0.4.
LP - Loyalty Points, given by agents as rewards, redeemable for offered items
Main - The character you play most, usually with the greatest SP
Mod - Modules, things that alter your ships capabilities, that fit in the main ship slots.
MCC - Melted Capacitor console (Item of salvage, one of the most valuablebut also common)
Mom/MS - Mothership (Ship Class)
MWD – Microwarp Drive
Myrm - Myrmidon (Gallente Drone Specialist Battlecruiser)
M3 - Metres Cubed, a unit of volume
Nanophoon - Typhoon Battleship fitted for speed tanking. Multiple variations also exist.
Noob - New player (The length of time/experience required to graduate from noob is etirely in the eye of the beholder)
Nerfed - Deliberately made less good
NBSI - Not Blue Shoot It
Nos – Nosferatu (energy vampires or drainers)
NPC – Non-Player Character
NRDS - Not Red Don't Shoot
Ofc - Of course
Oic – Oh, I See
Omw – On My Way
Oog – Out Of Game
Passive Tank - A defensive layout that requires minimal or zero capacitor
PDU – Power Diagnostic Unit
PewPew - Combat, usually PVP
Plex - 1. Player License Extension, an ingam method of purchasing game time
2. Deadspace Complex, either the result of exploration or fixed in space.
Podded - Having your pod blown up, so that you are respawned in station
Popped - A ship blowing up, e.g. 'I was popped, and podded, in seconds.'
POS – Player Owned Structure
PVE – Player Versus Environment
PVP – Player Versus Player
QFT - Quite F****ing True!
Rats – NPC Pirates
Rax - Thorax (Gallente Cruiser)
Red - An enemy; 'A is red to B'
Rig - Unremovable modules, like implants for ships
RL - Real life, whatever that is
RP - Roleplay OR research points, dependant on context
RMR - Previous Eve expansion that changed a lot of Eve, especially PVE play
Scram - To warp scramble, qv scrammed
Sniper - Ship suited to and fitted for long range combat
SISI - The Eve test server, correctly known as Singularity
Stabs – usually warp core stabilisers
SP - Skillpoints
Tank - Verb 'To Tank': To fit your ship for taking damage.
tbh - To be honest...
Toon - A character, usually spoken of a third person, implying no knowledge of alt or main status
ty - Thank you
wd - Well done
Wb – Welcome back
Web - To use a stasis webifier on someone, drastically slowing their speed
WoWer - Player of the game which must not be named.

Corp direction

There are many different ways that a corp can go. It can become a tight-knit roaming band, a travelling group of mercenaries, or a single system police force. It can be a disparate, loosely connected group of jobbing industrialists. It can stretch several constellations and regions or it can spend its whole time around a single gate.

I have some very specific ideas about how I want this corp to develop. I would like to know what you want. Mail me ingame or talk to me on channel PVE.

Safe and fast travelling in Eve:

If you don't want to be popped on your way anywhere make sure your route doesn't enter low security space. Click on map, click the autopilot tab, and click 'Prefer Safer'.

DONT use autopilot!
Q: "you cant expect me to do it manually right?"
A: "actually yes, and its rather simple"

1) First step is to set your destination (you'll also need to be in space (undocked))
next open your overview settings (its the right facing triangle, next to the words "OVERVIEW" funnily enough on your overview)
2) Click deselect all (down the bottom)
3) Open "Celestial" then scroll down to find "Stargate" (click the checkbox so its "ticked")
4) Close the window, and once again click the right facing triangle, and click "Save current config as..." and call it "Nav". You can set this up in a second tab.
Now if you have a destination set you will notice a yellow stargate in your overview
right click it
5) Click "Warp to within 0m"
Voila! you warp directly within jump range. Just saved you about a minute per jump.

Salvaging.

We often allow salvagers to pick the bones of our missions if we aren't going to do it ourselves; after all, with the profession of probing and salvaging becoming more common we would rather it at least went to our friends.

In general our rules for team mission running are as follows; If you are running a mission with someone, the mission owner decides who gets to salvage the mission. If you are salvaging a mission for someone the loot is yours, however if you are asked to save anything specific please do so. This, however will not be enforced by the corp, it is an agreement between players.

If you are in the corp and you collect any junk mods please dont reprocess them yourself, save them or put them into corp hangar for reprocessing by a specialist. They will be turned into ammo for corp use. Rigs and ships can also be manufactured at cost for our friends from salvage and loot with high efficiency, ask me for details ingame.

If you are a new player and want to start salvaging the easiest and cheapest way is with a destroyer. Put up to 5 tractors and at least 3 salvagers in high (the exact mix you can fit will depend on your skills), a microwarp drive or afterburner and some capacitor rechargers in mid, and cargo expanders in low.

Have fun and go make yourself some ISK!

Oops. But Yay.

It has been soooooo long since I updated this, Im quite embarassed. Just noticed that it now works in the ingame browser though so I feel I ought to say hello. However the corp is still open, I've been away and come back, Drunkminer is still drunk and Yoshi has abandoned us. I gave 0.0 a try but didn't like it, though I am still open to moving back at some point in the future for the right corpies.

We are open to all players if you want though we mostly fly solo and help out younger players when they need it; the only reason to join really is if you want the security of an alliance but still want to live tax free, although we plan to start running L5 missions in a fleet as soon as they become economically worthwhile. I also have perfect production efficiency and will build ships for free for corp members, and we have a large stock of free missiles. If you just need help in a mission come to the PVE channel: click on channels and mailing lists to your left, click join and type PVE and enter. Simple as that.

Public Venture Enterprises FAQ:

Why Is The Site So Hard To Read?: PVE-Log is optimised for the Eve-Online Ingame Browser. Try Reading ingame; if you were given a link just click it instead of using copy-paste.

What is PVE?: Public Venture Enterprises was formed for players of Eve who want to mission with the help, support and friendship of other like-minded players. PVE is about co-operative play. PVE is also the title of a chat channel where you can join the weekly missioning event even if you are not in PVE corp. PVE also happens to stand for Player Versus Environment, the opposite of PVP (Player Versus Player).

You are called PVE, does that mean you don't PVP?:

We do not pirate but we will fight in defence of our members, and we occasionally hunt pirates.

Where can I find you?: We have many offices, join us ingame to be informed of your nearest office at Channels & Mailing lists -> Channels -> Join -> PVE -> OK

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